For the past one year, I have been exploring the feasibility of starting a new business venture combining my area of expertise, mainly in the mobility arena and passion for art & computer graphics. 3D based intensive interactions have now become feasible on mobile devices due to the rapid advancement in technology; thus enabling many more innovative applications.
Subsequent articles are meant to share my thoughts and experiences, both in the technical, as well as business side to create "MAGIC IN MOBILITY" ..... a promise which I will deliver to my customers.
So please watch out for this space in the coming days & years!
It is indeed true ( at least as of now .... ) that mobile platforms run at a much less horsepower than its desktop counterparts, so a lot more thought needs to be given to how software is being designed and integrated with 3D artwork.
But, before pointing to the platform, are you sure that you've actually reached this point and its not software that is causing the first-set of problems? Software should compliment the art, not constrain it. Unless the limit is actually proven to be platform-related, default attitude should be to mould software to fit the art, and not the other way! Which brings us to the fundamental question - how do you understand what the limits are?
In subsequent articles, I will be dissecting each of the above and attempt to map all this to a robust software architecture, which not only makes the app performance efficient, but also minimize memory required.
In a startup, trying to be a "Jack of All Trades", we mostly end up being a "Master of none". Clearly two brains are better than one - especially when it comes to complementary skill sets. This is the path I chose right from the beginning, - Collaborate with suitable partners. That means knocking at doors when you're a startup, and if you've worked for good number of years for someone and now decided to branch off on your own ( like myself ), unlearn and re-learn; all this with a keen and open mind.
Doesn't matter if the right partner doesn't come along in the first few attempts - there could be a multitude of reasons, non-alignment of respective goals, lack of expertise etc. It took me more than six months to zero in on a suitable company to collaborate with - and Chichi Reef Warrior is the result of that wait. I am all in gratitude to Flip Design Pvt Ltd, whose web-based game Chichi launched sometime in 2009, was revived into a native IOS game in October 2012.
The scope of external collaboration I am talking about is between two small entities ( or even individuals ) - because the larger players have their own streamlined partnership programs where benefits to both parties are very clear. The context of partnership proposed, is not limited to just a pure-service based approach, where one party is the customer and the other provides the necessary product at some consideration. No option is foolproof, its for you to think about what suits you based on your individual context. If the goals of both parties are the same, you have nothing to fear. But if in doubt, do not proceed, restart your search! Initial stages of a startup, invest only in what is required in terms of resources, because, your search can drag on and on!
And remember to create a win-win for all, and especially remember that in a frenzy of getting a product out, do not compromise on your own objective.